Dirty fighting feat

Added: Ariel Mcbryde - Date: 09.02.2022 06:52 - Views: 37442 - Clicks: 2347

Rogue Subclass You throw dirt, low blows, and cheap shots and no one can even keep up. You grin and say "Dirty fighting is so much more fun". You are indeed a roguish little fighter. You learn two additional maneuvers of your choice at 9th, 13th, and 17th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.

You may use the fighter maneuvers or the ones below. You start with four superiority dice, which are d8s, and you expend one whenever you use a maneuver. You regain them all when you finish a short or long rest. Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows:.

Starting at 9th level, you are able to catch your opponent off guard when attacking from multiple sides, if you hit with a melee attack on a creature on the opposite side that you did last round, then you automatically deal maximum damage with the weapon. However, this effect does not carry over to sneak attack damage. You may also benefit from this ability if a target has attacked it since Dirty fighting feat last turn and you are standing on the opposite side of the creature.

When you reach at 13th level, your superiority dice turn into d When you reach level 17, your dice turn into d Starting at 17th level, whenever you roll for initiative and have zero superiority dice, you get 1 superiority die back. Jump to:search. Dirty Fighter [ edit ] Rogue Subclass You throw dirt, low blows, and cheap shots and no one can even keep up. Maneuvers You learn three special maneuvers. You can use only one maneuver per attack. You gain another superiority Dirty fighting feat at 9th level and one more at 17th level.

Dirty fighting feat

Saving Throws Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The creature must succeed a Dexterity Saving throw or become blinded until the end of their next turn. Alternatively, if you make a thrown attack with a weapon and hit you may expend a superiority die to deal extra damage equal to the roll.

Dirty fighting feat

Low Blow: From now on, as a bonus action you may make an unnamed strike if you took the attack action and attacked with an unarmed strike or a weapon with the light property. If you hit with this unarmed strike, you may expend a superiority die to deal extra damage equal to the rolled, and the creature must succeed on a Dexterity or Strength saving throw, your choice, or be knocked prone, as you kick in their knee, crotch, or trip them.

Kidney Shot, if you hit with a melee attack you may expend a superiority die. If you do so, the creature takes extra damage equal to the rolled and must succeed on a Constitution saving throw or be stunned.

Dirty fighting feat

Backstab Starting at 9th level, you are able to catch your opponent off guard when attacking from multiple sides, if you hit with a melee attack on a creature on the opposite side that you did last round, then you automatically deal maximum damage with the weapon. Improved Combat Superiority When you reach at 13th level, your superiority dice turn into d When you reach level 17, your dice turn into d12 Missed a Spot Starting at 17th level, whenever you roll for initiative and have zero superiority dice, you get 1 superiority die back.

Dirty fighting feat

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Dirty fighting feat

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Dirty Fighter